#pragma once
#include "Enemy.h"
#include "E_Weapon_Maneger.h"


class CEnemy_Maneger
{
private:
	CEnemy  *m_pEnemyHead;
	E_Weapon_Maneger *m_pEWeapon;

public:
	CEnemy_Maneger(void);
	virtual ~CEnemy_Maneger(void);

	CEnemy* Get_Head()	{ return m_pEnemyHead; }
	CEnemy* Get_Last();
	void Set_Enemy_Weapon(E_Weapon_Maneger* pEWm)
	{ m_pEWeapon = pEWm; }

	void Shoot_Enemy();
	void Create();
	void Delete_All();
	CEnemy* Delete(CEnemy* pTmp);

	void frameMove();
	void render();

};
